And when it comes to only killing one other player, they have to wait 5-10 minutes before killing another. If they die however, they have to wait another 10-20 minutes before doing it again. But how do we solve mass RDM? Well, what I would do is make a job for a terrorist or a psychopath, and once every 10-20 minutes can they perform a mass shootout. However, going back to my previous point, the player could be roleplaying as some sort of homicidal maniac. Now like I said, there are some aspects that should be taken to account. It's not that the victim's care about server rules, it’s that they’re mad because they died. Players need to stop moaning all the time to an admin because they died without reason. The assailant of RDM might be roleplaying as a killer or a psychopath. Personally, if a player kills another without reason, it really doesn’t matter. So what should you do about it? Well, there's only certain aspects of RDM you should take into account. There is no doubt that RDM can earn you a kick or a dreadful rooftop session. RDM means Random Deathmatch, and if a player kills another player for no reason, it can be classed as RDM. However, the way I see it, the way to run a fun server is not to have these rules.
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